Honestly, if you're contemplating building this, you should probably be contemplating moving to a new, larger home base instead. Since Sheltered Beds are the only "indoor only" facility, you should never build this unless you have a base with absolutely zero/one indoor slot, and even then, the Lounge or the Officer's Quarters is a better option to shore up bed counts outdoors. Outdoor beds are Sheltered Beds but worse. *wink*), so only build a Latrine if you're very, VERY desperate for morale, and even then, look into getting the Lounge and some facility mods instead (like the console). At the very least, it beats the Kitchen in that you don't have to pay food for the morale boost (well, at least not directly. Plus, you'll need a Plumber to get full use out of it, which you generally won't have in the early stages of the game when this facility is most useful. +10 morale is pretty meh, and this facility is way outclassed by the Lounge (which gives you beds to boot). It's pretty crappy (HA! See what I did there?). Given this, you should always have at least a level 2 Infirmary in every base you build, with the exception of Sheriff Leader Communities, which can and should replace this with the Field Hospital. You can only hit level 3 with the Medicine Community skill, but that just allows you to craft med kits, which are great but expensive to craft. At level 1 you can cure people of blood plague build up (absolutely needed at higher levels) and level 2 you can cure people of injuries (also absolutely needed at higher levels). This should absolutely be the first thing you build in higher level games, and one of your first goals as a community should be to upgrade this to level 2. Treat Blood Plague, restore health, craft bandages and plague cure, produce meds (level 3), craft meds and painkillers. Infirmary (Great, Great GREAT!) - Indoor/Outdoor. Much better options exist don't bother building a Kitchen. The only standout in the Kitchen facility is the morale boost with prepared feasts, though consider this costs food, and you can get free morale boots from the Lounge (a "Great" facility). As well, if you need to use the ration aspect of this facility, you've done something very, very wrong in your game. Food and stamina items are everywhere when you scrounge, so the kitchen generally becomes unnecessary in early game, and stamina items can be made at the infirmary in mid-game. "If only I had more snacks I would be alive today" said no State of Decay 2 player ever. Craft stamina items, produce Food, ration food, and prepare feasts (morale boost) using the Cooking skill. The Builder Boon makes this much more accessible in subsequent games, moving this up from a short-term "Neutral" option to a long-term "Great" option. So long food/med problems! What's not to love? Its only drawback is its requirement of the Utilities Community Skill, plus both water and power, so you probably won't see get to build this facility until late game at the earliest (assuming this is your first playthrough). Instant level three garden that you can park indoors or outdoors. In subsequent games, with the Builder boon this facility becomes completely useless. If you REALLY need power early, get a generator facility mod and attach it to the facility that needs power. Marginally useful, its usually better to get a power outpost and use this facility slot for something else (plus with the outpost, you don't have to remember to turn it on all the time). Provides base-wide power, though causes noise. As this facility solves (at least partially) your early food issues, you'll have one of these at your home base well into mid-game. Probably the second facility you will build (after your Infirmary), as you'll need to start producing food, but the Farm requires a large facility slot and Hydroponics requires the Utilities skill plus working water and power. Provides 1/2/3 Food a day (or 1/2/3 Meds with a Herbalist). If you really want some sort of trainer facility, go with the Shooting Range, as Firearms is normally the slowest skill to level. The +20 health saves this facility from the trash bin. You'll earn fighting experience well enough on your own without this (and then when everyone is levelled up, this benefit becomes useless). These facilities are available at the start of the game and have no special requirements outside of a possible Community Skill requirement (see the Character Development Tips page for more information).įighting Gym (Avoid) - Indoor/Outdoor. Below, we'll rank each facility in our usual system: Great, Neutral or Avoid.
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